What is Context
Context is alive. It’s not something static written in a document—it’s how we relate to each other and the way we hold space. It’s the culture we embody and carry with us wherever we go. It shapes what happens between us and influences what emerges in this space. Context is something we create together, and it grows through experiments and choices.
Holding context is like steering a ship. The ship carries treasures—our insights, possibilities, and dreams—but it also leaves behind what doesn’t serve. It’s built with a skeleton of principles, but it’s open to change. What we bring into this ship shapes its journey, and what we leave behind keeps it aligned.
Context is not about answers. It can be made of questions. It’s a space where we’re responsible for what we create. We don’t need theories or opinions—only experiments and radical responsibility. There are boundaries: don’t hurt yourself, don’t hurt others, and don’t act in ways that disrupt the game world. These rules filter out behaviors that don’t belong and prevent people from misusing the space to spiral into harm.
Inclusion as part of the Context, and having a certain Conscious Context as part of your culture, happens by doing, and being the Context. You’re already part of the space you declare yourself to be in. There’s no need to wait for permission—just step in and act. Responsibly Holding context means seeing yourself as welcome, trusting your place, and bringing your Proposals, Non Material Values, and Inspiration into the space. It’s about freely creating from your a place that resonate with the Bright Principles of the GameWorld's Context
Context is not a belief or theory—it’s not about having the “right” answers. Instead, it’s a shared space we create and agree to play within. It grows through what we do together, through experiments and experiences. In this way, context is dynamic, evolving with us, and shaped by our collective participation.
A Gameworld is called a game because participants are consciously choosing to play in it. It’s not a belief system, religion, or philosophy. Participants can, at any moment, choose to stop playing and exit the Gameworld. If the context no longer resonates or works for them, they can stop sourcing it into the world, and by doing so, they immediately leave the Gameworld.
No one can prevent someone from leaving or joining a Gameworld. Participation begins the moment someone chooses to source that particular consciousness into the world. Through this choice, they are actively playing in that Gameworld.
​
The context of a Gameworld contains: rules of engagement, boundaries, bright principles, experiments, distinctions, proposals, legends of the people who play there, symbols, traditions, music, shared adventures, and much more. Each of these elements creates the framework for how participants engage, explore, and grow within the Gameworld. The context serves as both a playground and a container, guiding action and possibility while inviting participants to create something entirely new through their unique contributions.